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What’s new in

Game Maker 0.10

Behaviors

Spawn Point

Create diverse spawn zones, set up teams, and customize equipment and avatar settings.

Behaviors

Projectile and Raycast

Fire projectiles with custom trajectory and speed. Trigger messages when precise points are detected.

Rules

Raising the bar in game design

Add, subtract, multiply, and divide when you need and use Float number variables to store decimals.

Customize information for players with new icons and formats and display them dynamically with HUD rules.

Offer players custom controls and shortcuts for experiences with Key Input and Mouse Input rules.

Hierarchy panel

A big upgrade in organization

Folders, filters, and more new features let you organize, find, and select all your game world assets with ease.

Playtest links

Test multiplayer together

Generate a playtest link for multiplayer experiences to test with friends and colleagues directly in the game.

More Behaviors & Components updates

Collectables now with consumable option

Collectables now with consumable option

Let players use consumable items to trigger logic anytime, like a speed boost.

Multi and Void options for multiplayer

Multi and Void options for multiplayer

Remove or spawn blocks in multiplayer experiences with enhanced precision.

Rules system

On Player Spawn/Despawn Trigger Rule

On Player Spawn/Despawn Trigger Rule

Use OnPlayerJoin and OnPlayerExit to trigger logic and set players as variables.

Copy and paste rulesets as you go

Copy and paste rulesets as you go

Paste rulesets into other experiences or text notepads to reuse or share.

Other enhancements and changes

Grid system improved

Grid system improved

It’s smoother than ever to place assets on the grid, from floor to center or directly on intersection points.

Message Inspector

Message Inspector

Save time building or troubleshooting with a better way to track all messages being sent and received.

Layer 2 support

Layer 2 support

Use any L2 asset you own to build experiences, now instantly accessible from your asset library.

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